Daily Detour
Ten questions, up to 100 points each. Correct answers earn full points. On the map, closer pins earn more partial points.
Scoring
The daily games give points. The rest is for fun.
These are the only games that give points.
Ten questions, up to 100 points each. Correct answers earn full points. On the map, closer pins earn more partial points.
Eight countries and eight subjects, each subject once. A pick is worth up to 125 points: the full 125 when it is that country’s strongest subject, fewer the further off it is.
Ten country outlines, from famous to tricky. Every right answer is worth 100 points.
Fifteen comparisons, from easy to hard. You have three lives: the third wrong answer ends the run. Your score: correct answers ÷ 15 × 1,000.
Five rounds of four countries, from easy to tricky. Every country in its right place earns 50 points, so a round is worth up to 200. No timer.
Daily Close Call: three rounds of up to 333 points. Ten countries pass by: take, skip or hold. The closer you end to the target, the faster the points rise, with a Close Call bonus within 2%; go over and the round scores 0. No timer.
Each daily game is worth up to 1,000 points. Your first completed result counts once. No speed bonus. Practice and multiplayer do not add to these totals. Equal points share a place in the rankings.
Finish at least one daily game to keep your journey going. Every 7 days of play earns a streak shield (up to 2) that saves one missed day automatically.
Three small goals a day. Finish all three for a crown. Crowns are for fun; they never add points.
Room games have their own match points: faster correct answers earn a little more. They do not count for the daily rankings.
Practice rounds (including practice duels), the mystery country and the classic games never change your daily points.